Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Tuesday, March 20, 2018

Thought's of a Mad Scientist: Other Mad Scientists

THIEVES!

CHARLATANS!

CONDEMN-ABLE ACTIONS!

My Ideas have been stolen from me!

The very thought of it all is maddening.

What happened you may ask? I was watching the evening news and it turns out some other Mad Scientists have been creating Gamma Juice and Grunts! How exactly do I know you might ask? Well isn't it obvious? When the headlines are "The White House, Kremlin, Blue House and British Parliament have all been attacked by ogreish monsters the first thought might be OH!, we're in a "Fantasy World" that must have been dreamed up by some guy and his partner to make and sell a game. WELL YOU'D BE WRONG!

The only way this could have happened is if someone used gamma juice to create Grunts! MY DESIGN!

OOOOOHHHHHH THOSE OTHERS WILL RUE THE DAY THEY STOLE MY DESIGNS!

Muahahahahahahahaha.

Tuesday, March 13, 2018

Thoughts of a Mad Scientist: Gamma Juice

Ah, Gamma Juice.... 

The sustenance of life in a bottle. The source of power I will use to make a force the world has never seen before. My gang....no... My ARMY of Grunts will be made out of Gamma Juice!


It's so brilliant yet simple and elegant. Only a paragon of my stature could ever achieve such greatness. Gamma Juice is so simple to make it is insane that no one else had thought of this before. Seriously, all you really need is luciferin, luciferase, oxygen, Plutonium, neodymium, nobelium, liquid Argon, Bromine, and a dash of Gamma Radiation(15 MeV).


Thankfully these ingredients are ooh, so common. Who doesn't have a few hundred pounds of each of those? Almost nobody...that's who, AHAHAHAHHAHAHAHAHA. That makes it all the much more simple to generate great supplies to keep for myself. Only through my brilliance could anyone have amassed these level of resources. In the worst case scenario  I've got my atom smasher just laying around. Even if that breaks down I could use some cosmic radiation in place of the gamma rays. It's easy enough to channel.


I've got a mind on how many different molds I should use to create my Grunts. At least two maybe three.... or four....seven....teen. Variety is the spice of life after-all. I have always had an affinity for ogres and goblins with the occasional orc. merging them together should be a fun task to accomplish. Maybe I can add some cybernetics to them occasionally as well.


Terror will be wrought upon my enemies. Grunts will crash through the countryside and bring woe to who oppose me.


Gamma Juice for the win.



Tuesday, March 6, 2018

Kickstarting 101

We're going to be at Concoction Cleveland for Protospiel this weekend but I definitely wanted to share a small portion of what we've researched for this.



So, how does Kickstarting a tabletop game work? Well, to be honest it's a pretty complicated thing but I figured I'd give you some really surprising things about the process that helped us along the way. It's also interesting to know the process because it's interesting to see how this stuff works. This won't include the details of manufacturing because we'll cover that later in a separate blog post but let's talk about what needs to happen before you actually launch Kickstarter. Also, be sure to remember that this is just what we've had to consider so your experience may be very different. This is purely just what we've had to deal with.



1. It's obvious but you need to create and playtest your game over and over until you have something that you know front and back. This may not seem that important but the reality is that in order for you to be successful, it's important to have backers set up on day one to back your game. So you playtest the game and make sure it's wonderful. Then you make sure you get as many people to play it as possible in order to ensure that it's what they want and it's not sloppy. Do this enough and you will be able to work out all the kinks before launching on Kickstarter.



2. While you're playtesting, you also need to set up a decent amount of artwork to be completed months before you launch. You need to have a product that looks good because a huge portion of what people are going to be attracted to is the art. The big reason why is you need to have people do Kickstarter Previews prior. For instance, prior to us going to Kickstarter, we will have about 50% of the art made so people can get hyped about our project. When we send out our games for Previews, having that much art will really make it so they have something to show in their videos.

One other helpful thing we learned regarding design to include on pieces that are not completed is, "FPO" which is an industry standard that means, "For Placement Only." All reviewers need to have is enough art to show off in their videos so including "FPO" on cards that don't have the art will make it so you have a professional product to show off.



3. Kickstarter Previews/Reviews are videos done by people who's whole goal with what they do is to share games with the masses. Games from large companies, small companies, and even individual designers/publishers. Some of these people have a few hundred views on each video while others have thousands. There are some who only do it for the projects they like while others charge for each video. There's also a great group where industry people can find reviewers called the Board Game Reviewers and Media group on Facebook.



4. You need to work out the cost of your product before you launch your Kickstarter but what's most important is to figure out accurate shipping prices. The first part to consider is that 10% of your incoming funds are going to go to Kickstarter and Stripe (the credit card processor for Kickstarter). Whether you include the cost of shipping in pledge amount or if you add it afterwards, it needs to be accurate. This is where the majority of cost issues come into play. Definitely remember to account for the cost of the boxes too. Not a big deal but if your game requires a $2.00 box to ship and you only charge for the actual shipping cost, then that's money out of your pocket.



5. Plan out the cost of your stretch goals. This is another place where you can lose money fast. Always make sure what you're promising is reasonable. For instance the CMON extras that came with last year's Rising Sun Kickstarter each had separate costs that, because they're a larger company, they were able to deal with. For instance, each plastic miniature has a separate mold needed for them, which some companies can charge around $2,000 for them. If they wouldn't have planned for this individual figure in their estimates, they could be out quite a bit of money. Mind you this $510,000 goal shows they planned for this. But mess this up a few times with multiple stretch goals and your successful Kickstarter could be the catalyst for potential bankruptcy. So if you want to have awesome extras like this, make sure you it's in your financial planning.




6. Promote your project. Start a Facebook, a Twitter, a Google Plus page, or heck, even a blog. *cough, cough* What people might not think of however is to get email sign ups! This is far more key than you may think they are. Every time someone signs up for your mailing list, they are making a small commitment to you. They are expressing their interest in your product and showing that they believe in what you're doing to some degree. The more people you get to sign up, the better it's going to be for you. Just start it and don't be afraid to ask your friends for their emails.

Create your audience and enable you to keep in touch with them. After all, you're not just Kickstarting a single game, you're Kickstarting your company. If you already have a successful company or have already Kickstarted successful campaigns, you probably already know these steps but this is definitely something you could share with someone who doesn't this already.

These aren't the only things you need to do but these are a few of the things that really are helping focus our efforts. Hope they help you too! As always, more to come but enjoy!

Tuesday, February 27, 2018

Thoughts of a Mad Scientist: Grunts

YES I'VE GOT IT!

I have discovered the best solution to my military quandary. No, not creatures of myth and legend. No not mercenaries. No not mindless machines.

The answer is Grunts! Yes, genetically engineered Grunts. They are the perfect solution to every mad scientists needs. They are loyal to a fault. They will do anything you tell them to. They especially enjoy smashing things. Seriously, Just send them into a place and they will smash it all up. They can't really make plans for themselves, but who cares? That's what I'm here for! Their horns, and rough skin make them terrifying opponents for the inexperienced mad scientist. Yes.... they shall be my army.

They aren't indestructible, but they're are easy to replace. They can subsist on essentially nothing at all and even if they do get hungry they can just eat each other. They are all made out of Gamma Juice after all.

Now all I need is a ready supply of Gamma Juice and my plans will come to fruition.

Tuesday, February 13, 2018

Thoughts of a Mad Scientist: Building New Friends

Since I last left you I had discovered the truest form of happiness... World Domination.
I have mused on how to create my army. There are many different ways to build an army. For example, I can hire mercenaries. They have a history of impressive feats and getting the job done. Too bad they think too much and demand pay. They also have no loyalty, except to the highest bidder of course. In the end, I would have to worry about someone paying them to dethrone me. Can't have that....

I could build an army of machine warriors. They would be practically indestructible, fully loyal and never get tired. These machine warriors would break through the defenses of my enemies and NEVER DIE... because they're not really alive. Sadly though, they are too expensive to make. Seriously, have you seen that Honda Robot Azimov? It cost like six million dollars to design and didn't even include weapons or combat systems and can barely walk. Can you imagine how much that will cost. At least like six million and one dollars. And then there's production costs and labor. Even with forced labor the parts alone will break the bank.

I could always tie myself to the occult and make a dark pack with the Darkest of Dark beings. Unknown to the world is the insanity and power of the "Other" world. The greatest of creatures and most terrifying of aberrations will be unleashed. My enemies would go insane not trusting their senses. Perhaps, they would be consumed with fear and be unable to leave their homes ever again. Sadly though, there is a high price to this dark pack. One of the aberrations I summon could quite possibly be the spirit of my dearly departed Great Aunt Havisham. A dreadful woman indeed. The risk is too great, far too great to have to deal with that woman. Who knows, perhaps even they would drive me quite even madder than I already am.

I could enlist the aid of the fantasy creatures of yore. Yes, YES!!!! Dragons and trolls, goblins and orcs. They would suit my purposes well. They could bring ruin to my enemies. Dragons can fly through the air and breath death from the skies. Trolls could crash through the walls of my enemies smashing and bashing all the way through to the heart of their complex. Lets not forget the goblins and orcs. Goblins can wreak havoc on the robots they so foolishly built where I was smart enough to avoid. The orcs in their massive hoards can spread through the landscape and pillage all of the resources I could ever need... Oh wait.... these creatures aren't real. Oh well, the trolls would probably just find themselves arguing with people in the VideoTube comment section anyways.
Hmmmmm, none of these are just quite right. What can the solution be?!

We're funded

Gamma grunts is officially funded!!! Now we just need to keep up the work and hopefully get an additional 300 people. That would be most ste...